Activity 2: Ghost Catcher game (variables, timer, broadcast, game over)

Files:
- ghost-catcher-starter.sb3
- ghost-catcher-finished.sb3

How to open a project
1. Go to scratch.mit.edu/projects/editor in Chrome, Edge, Firefox or Safari. You don't need an account.
2. Click File > Load from your computer and pick a .sb3 file from this folder.
3. Click the green flag to run it. Click the red stop sign to stop it.
4. Save your changes with File > Save to your computer.

The Scratch app for Windows, macOS, ChromeOS and Android tablets opens the same files with File > Load from your computer.
Every project works on a tablet: there are no "when key pressed" blocks, only clicks, taps and typed answers.

Start with the STARTER file and follow the guide. Open the FINISHED file when you want to compare or get unstuck.
Full guide: https://gauravtiwari.org/halloween-coding-activities-scratch/

All sprites, backdrops and sounds in these projects were made for them. Use, change and share them freely with your class or family.
